PlayStation Eye: DmC Devil May Cry Demo impressions

Posted November 27, 2012 by Shamarri Miller in Editorials

Ninja Theory are one of the breakout developers this generation, having made some of the most memorable story driven titles this generation, Heavenly Sword and Enslaved: Odyssey to the West. Ninja Theory looks to continue their winning streak with the release of DmC Devil May Cry. Ninja Theory and Capcom have released a demo of the new Devil may cry game on PlayStation Network to qualm concerns that some fans may have with the series taking on a more western approach. Can they deliver? And sate gamers worries?


The DmC demo contains two mission Under Watch and Secret Ingredient. The former mission is your normal run of the mill DMC level that has Dante running around  slaying bad guys in arena type environment that unlock as you progress. This level is definitely the best sampler stage though as it has all the touchstone elements of a DMC game; combat, platforming, and Secret missions (for those who explore). Secret Ingredient pits players in a boss fight against a demon, it also is pretty standard fare for a boss battle.


The gameplay in DmC has seen refinement and is a tad bit easier. Launching for example in Devil May Cry 4 required players to hold down the R1 button and press triangle + the left stick in a direction opposite the enemy, now players simply need to hold down the circle button to launch enemies into the air. While this small change may open the series up to players who found the combat a bit too technical in past games, veterans of the series will notice it’s lessens the accuracy of combat because they aren’t locked-on to their opponent.

Speaking of locking-on DmC gets rid of the lock-on feature from DMC 4, this makes attacking the enemy you want too sloppier as player can’t really choose to focus on the enemy they want to when the A.I. crowds together. This lack of precision in the combat system is definitely a detriment in my book, and it’s omission baffles me as it seems it could have easily been implemented. I don’t know why Ninja Theory has “dodge” on both the R1 button and L1 button, hopefully they add the lock-on mechanism before release.

Visual Design

The graphics in the game are above average, but to be honest I’m saddened by the choice to go with Unreal Engine 3 over Capcom’s own MT Framework engine, especially due to the recent improvements the engine has seen in games, like Resident Evil 6. Also Unreal Engine 3 scares me off from games that use it on PS3 as they often lack in polish compared to their 360 counterparts, for proof look to Ninja Theory’s last game, Enslaved, it used Unreal Engine 3, and saw the PS3 version continue the trend.

One good thing to come out the use of UE3 is that the engine lends itself well to a gothic look. The bloom and environmental effects do tons to convey the artists’ intent.

PlayStation Eye: Video

Motionflow 240Hz technology: For those that miss the look provided by the 60fps the series is known for are in luck, enabling Motionflow on high will give gamers a perceptual 60fps update

Audio Design

The audio in the game is pretty good with sound effect sounding crisp and sharp. Dialogue is also well delivered and the actors are very believable. Spatial audio is also good with the directional audio making it easy to locate the lost souls in the environments.

PlayStation Eye: Audio 

PlayStation Pulse Headset/ Wireless Stereo Headset: Environments sounded huge and had a true sense of vastness when listening through the headsets. The directional audio also played well with the headset making it easy to keep track of enemies. And the soundtrack sounded really good too.


Overall the DmC Devil May Cry demo impresses and I look forward to seeing where Ninja Theory will take the series. RIght now I’m torn the refined controls make the game more approachable, but the lack of precision is a drawback as well. And for those looking for a more detailed audio and Video analysis look for it in our full review when DmC Devil May Cry releases.

About the Author

Shamarri Miller



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